@Curl, 360 like Wii U is PPC based. It's not really that different. Sure some things are better on Wii U or more efficient but it's still power PC based like 360 so porting between the two shouldn't be that hard. In fact most early Wii U games were ported in a few months or were up and running with few tweaks in a couple of weeks. So no its not difficult at all to develop for. Most devs should already have years of experience with the architecture inside Wii U







