venepe said:
There is no spin. Maybe you are blind-sighted. Remember that Reggie's statement is meant to apply to 3rd parties concern over the "used games" market and how it affects their profitability. If you are a 3rd party developer the market is divided in 2 whenever you decide to develop a game. Nintendo or PS/Xbox. I agree with Reggie though. Used games are best controlled by providing great content and replayability. The rest of my argument goes more to point out that when you have a lot of 3rd parties developing on your platform, there is a need to protect their interests. MS has to please their developers and address their concern. Nintendo did the same back when it had a large amount of 3rd parties developers. |
It's a choice a lot of them make. A choice stemming from their desire to boot Nintendo out of the industry. They don't release their games on a Nintendo console so their target audience won't buy a Nintendo consoles. Then they use that to say; "We've decided not to release our game on Nintendo's home console because our target audience doesn't own a Nintendo console."
Or they just use the sales figures of cheap cash-ins/ports or lazy spinoffs as an excuse.
The 3rd parties divided the market. The 3rd parties are hurting themselves. Nintendo doesn't need 3rd parties, they never did. The GameCube and Wii are proof of that.







