JayWood2010 said:
My problem with used sales is that somebody goes and buys a game and then resells it 24 hours later. That person saves about 25 dollars so instead of paying $60 he/she pays $35. The problem is the next purchase. Now the developer is in a situation where companies such as gamestop are selling a brand new game with a used sticker for $55 rather than $60. Not only is that a ripoff to the customer but the developer really got ripped off because a brand new game just got sold used. Correct me if Im wrong but I dont believe there is another industry that does that. Now you can still resell your games with the new setup so the person who bought the game for $60 can still take it back for that $25 again. That is a pretty good deal. Now Gamestop, developer, and user gets a reward from that. The only difference is now gamestop cant sell that next game with a $5 discount and developers get paid as well as gamestop. |
The 6M copy example was for Resident Evil 6 I believe. He probably used Tomb Raider because it took years to complete and if I am not mistaken also had delays because they wanted to continually add more polish to the title.
Also, developers do not need to keep making new engines for each game they produce. This is why he used the Source Engine and the CoD Engine as examples. Creating new engines is very expensive and majority of the time is not needed. Naughty Dog sticking with their engine for next gen alone will significantly reduce costs.
His point was that there are plenty of examples of very high quality titles that do not have exorbitant budgets of $60-$100M and experience profits on sales of 1-2M. His point is that devs and more importantly the publishers refuse to aknowledge that they themselves are contributing to their own issues and instead blaming and wanting to punish the consumer. If you're making a new IP and are not sure of how it will sell, don't spend $60M on it and then huff and puff because 6M people didn't buy it. They should be figuring out how to correct the mistakes they are making on their end and finding ways to reduce costs instead of trying to find new ways to get the consumers to fund those mistakes.
Your example of a person buying a game and selling it 24 hours later is irrelevant. Once a person buys a game they can do whatever they want with it since it is theirs. They own it. If I bought TLoU today and wanted to sell it tomorrow, I shouldn't be punished for doing so, nor does Naughty Dog deserve any of that money from my sale. My copy, my sale, my money. They already got their money from me and in addition gained an additional potential fan and buyer for their next TLoU title.
Don't want us to sell your games? Make it so we don't want to. This is something that not only I believe in, but Nintendo does, Rockstar does and I am positive you could find many others.
It is their job to please the customer. Not the other way around, and if they make a judgement call to put $100M towards their new title and their judgement call ends up falling way short, then that is nobodies fault but their own.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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