By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Xen said:

It's tough to find you the exact article which appeared here yesterday, but this is the closest I could find - its open world is loaded directly from the cloud... for one.

http://www.computerandvideogames.com/412172/dead-rising-3-is-an-xbox-one-exclusive-gameplay-video/

open world crammed with Zombies with apparently no load times as data is pulled in from the cloud.

I'm interested to see how this turns out. The no load times is bullshit ofcourse, especially loading next-gen environmental data through the recommended 192 Kb per second connection. Second life and PS home certainly didn't lose their load times pulling data from the cloud.
Compared to streaming level data from blu-ray at 27 Megabyte per second, or at 100 Megabyte per second from HDD, no way loading times are eliminated pulling data from the cloud.

I'll be watching for a new section in reviews, recommended connection speed, and how it differs when your bandwidth gets starved.