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Lucas-Rio said:
Nem said:


You say that but spirit tracks was done in the same art style as Wind waker. Its actually the second sequal to wind waker. Its just unfortunate the forced stylus controls.

I dont quite see the difference sorry to say. When i look Mario land and Mario galaxy, they look like the same game except you go around little planetoids on galaxy. They all look like the same type of game to me. Actually land and world look more appealing as it looked complicated and unreliable to control mario on galaxy (i did play it at a friends and it was fun, but not my thing).


If they all look the same then honestly your quality requirement are very very low.

Phantom Hourglass is in the story the sequel of WW, but has nowhere near the scale, the world and the depth of WW. Mario 3D world has nowhere near the scale, the world, the depth, the level design, the character design of Galaxy.

It's a dumbed down multiplayer platformer.


Yeah they are so low that i dont even buy them. Nice logic. :P

The art style is the same throughout all of them. You are the one not making a logic conclusion. And how can you possibly know the scale, depth and level design of a game you havent played yet? I can understand the multiplayer concerns, but it also looks like the game has single player maps and multiplayer maps. I didnt see any overlapping.

Maybe you should calm down a bit and wait for more info before you assume you already know what the game is gonna feel like.

As someone who doesnt enjoy mario games i think the game looks like alot of fun. I dont see how it wont appeal to the casuals at least.