RolStoppable said:
What other than sales could risk refer to? |
You're right; in the end it comes down to sales. What I was talking about is taking gameplay risks, art style risks and such. Mario Galaxy took a risk with their level design around gravity, Sunshine took yet another risk in level design and game play. 3DWorld's only risk is not taking any risks; it looks and plays like 3DLand - only added 4 player co-op. That's not taking any risks.
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.







