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RolStoppable said:
curl-6 said:

It's the resemblence to the early levels to 3D Land that makes it a good chance the rest will play out the same way.

This approach isn't a risk, it's the same approach as NSMB, NSMBW, NSMBU, and 3D Land; 4 of the last 6 Mario platformers. A risk would have been something NEW.

In that case the problem is more that you simply don't like the approach of Super Mario 3D Land at all. You are basically saying that such a game doesn't require effort and cannot be creative.

I don't agree on the risk issue, especially because you are contradicting yourself. You said that a risk would be something new, but SM3DL was something new. Yet you did put it into the same category as NSMBW, NSMB2 (which you meant) and NSMBU. This leads me to believe that the real issue here is that Nintendo didn't show Super Mario Galaxy 3. I don't see much coherence in the arguments that have been presented by you and others in this thread, but "SM3DW isn't SMG3, so I want this game to fail" ties things together perfectly.


You don't read the arguments:

 

-Multiplayer based game

-Simplistic level design

-8 ways platformer

-Game ruining suit

-time counter

- Bland artstyle based on Mario Party