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rocketpig said:
AI and physics are largely processor-driven. The Wii couldn't handle several of the 360/PS3 games and their complicated AI and physics.

Both the 360 and PS3 have pretty weak cpu's when it comes to Physics. We've seen developers talk about this a few times now (most notably at the GDC). AI has always been hindered by the development team. If your AI is too good, then your AI characters easily kill the humans. So they purposely dumb it down.

I'd figure that currently the CPU's in the 360 and PS3 aren't being used for much other then to run the gui's for the system. They might be closer to figuring out better uses on the 360's cpu by now but the PS3's is still mostly unchartered.

Let me expand a bit first before other people jump all over me, both the 360 and PS3 have faster clocked cpu's then the Wii so it is possible to scale some physics applications with the cpu speed.  These 2 cpu's are quite different beasts though, the 360 cpu is like 3 old school cacheless celerons stuck together clocked at 3ghz.  The PS3's cpu is a highly refined server cpu that was designed for doing simple calculations all day.  Neither were designed with physics in mind hence the reason they scale with their clock.



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