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Xen said:

I've been saying it forever. Make your team/company work its funds around more effectively, or scale back costs. Otherwise, you're free to join the likes of THQ and GRIN.

Blocking used game sales is not the solution.

edit: Yes, I know I could just say "make better games", but that coming from a gamer is too much of a casual saying - however, Nintendo agrees - http://gamrconnect.vgchartz.com/thread.php?id=162493&page=1

I'll add what Jim had to say: "Why are people like Cliffy B simply accepting the absolutely ridiculous high price of game development as immutable fact, quickly moving on to blame something else instead of examining the problem at its source?

In a good business, the answer to something being too expensive to produce would be to, y'know, make it fucking cheaper to produce. Videogame consoles do this over time -- parts become less costly to manufacture, more efficient to put together. You'll find, with some of the most successful videogames on the market, the same is also very true. It's just that nobody will admit it.

Look at Call of Duty. Arguably the biggest of the big when it comes to gaming. A veritable powerhouse of profit that tends to be the biggest selling title of any given year. Yet, visually, it's always a step behind its peers. Infinity Ward and Treyarch have successfully mined years of cash out of the same game engine this entire generation, producing games noticeable less graphically intense than the competition, yet trouncing the pretenders at market every single bloody time.

Even its "next-gen" title, Call of Duty: Ghosts, is running off an enhanced version of the same old engine, and I bet it turns a very healthy profit regardless.

Then we have the PC. A platform famed for being able to produce better graphics than the Xbox 360 and PS3 ever could, and yet let's look at some of its biggest success stories. Minecraft. Terraria. Hell, Valve and its antique Source Engine seem to be doing just fine, producing games people are absolutely excited for and love to play, despite being nowhere near as expensive to produce or graphically shiny as the Battlefields and the Tomb Raiders of the world. " http://www.destructoid.com/used-games-and-aaa-games-are-incompatible-good--256227.phtml