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Xen said:
RenCutypoison said:

I added the source.

Well, it's hard to argue in favor of FFXIII, but I have to say that the linearity contribued to the experience. You had to feel claustrophobic in cocoon to empathise the heroes when they arrive in Gran Pulse. It gives a feeling of freedom. A big one.

FFXIV 2.0 looks great anyway. Looks. But I'm not into MMOs anyway.

Not to me =P I saw Gran Pulse just as another big corridor, since there was nothing to do there but kill monsters. But opinions differ.

I indeed wasn't that bothered by linearity. I'm basically a T-RPG player, exploration is to me just a hub between battles. Still, it was a bad thing to most players. Occidental players. 

There were a lot of flaws to FFXIII. But to me the general feel, the scenari and gameplay were awesome. Vanille and Hope were just annoying tough.