Thanks for posting this. This is exactly my stance on it. I was having this conversation with my friend the other day.
When a great game comes out, I want to play it as soon as possible. A great game in this case is one that caters to my gaming interests and whose quality has been validated by media and peers in the gaming community. Since I want it ASAP, I buy it new. I may also buy it new simply because I feel the developer and publisher deserve to get the money rather than GameStop pocketing a used game margin. I'm trying to encourage them to make more games like this.
When I finish it, if I agree that it's the masterpiece I thought it was going to be, I'll keep it. It's a showpiece in my collection, something I can't wait to show friends who have never played it, and something I'll dust off down the road to relive a great experience.
If a game comes out that I'm interested in but not dying to play, I may wait on it a bit and buy it after a price drop. If reviews from the industry and my peers are poor, my interest drops further and it becomes a game that I may get in between new releases, but that I'll likely buy used. I'll go to GameStop, round up a few on that list, try them, and sell back the ones that are shit. I buy them used to discourage the developer/publisher from releasing more shitty games and give the revenue to GameStop to reward them for the opportunity they've given me to try a borderline game at less than full price.
If one of those borderline games becomes a favorite of mine, I'm hooked into buying the next iteration new, and at the very least I'm recommending the game to my friends.
Glad Nintendo gets it.









