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Thanks for posting this.  This is exactly my stance on it.  I was having this conversation with my friend the other day.

When a great game comes out, I want to play it as soon as possible.  A great game in this case is one that caters to my gaming interests and whose quality has been validated by media and peers in the gaming community.  Since I want it ASAP, I buy it new.  I may also buy it new simply because I feel the developer and publisher deserve to get the money rather than GameStop pocketing a used game margin.  I'm trying to encourage them to make more games like this.

When I finish it, if I agree that it's the masterpiece I thought it was going to be, I'll keep it.  It's a showpiece in my collection, something I can't wait to show friends who have never played it, and something I'll dust off down the road to relive a great experience.

If a game comes out that I'm interested in but not dying to play, I may wait on it a bit and buy it after a price drop.  If reviews from the industry and my peers are poor, my interest drops further and it becomes a game that I may get in between new releases, but that I'll likely buy used.  I'll go to GameStop, round up a few on that list, try them, and sell back the ones that are shit.  I buy them used to discourage the developer/publisher from releasing more shitty games and give the revenue to GameStop to reward them for the opportunity they've given me to try a borderline game at less than full price.

If one of those borderline games becomes a favorite of mine, I'm hooked into buying the next iteration new, and at the very least I'm recommending the game to my friends.

Glad Nintendo gets it.