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Carl2291 said:
He is 100% correct.

If you dont like the used game market, create games that people wont want to trade in.


I agree.  Seems like some of these studios assume not having used games will make their games suck less.

With full DRM, we're going to have to rely a lot more on reviews, demos, etc.  Hopefully those things won't "spoil" game endings, etc.  With the way it is now, it is a lot easier to jump in (take a risk), knowing that if a game sucks, you can offload it.  Effectively cutting your losses.

Why shouldn't I be able to sell a game (for top dollar) that I only spent 2 hours playing and hated.