RolStoppable said:
DKC made sense under any circumstances. Even if Wii U sales were approaching 10m by now, DKC would have still been the right game. But we are in a time of crisis, so a sequel like this is even more important. It obviously wasn't made in reaction to poor Wii U sales. The reason why new IPs in general do better early in a generation is because consumers are more willing to take a chance. As time passes, consumers gravitate towards known brands, because they are safer bets. However, new IPs can still do well, provided they are from a developer with a good reputation and advertised accordingly. I don't think that's something Retro has to worry about. Lastly, a waste of resources is to spend (too much) money on the development of a game that won't sell. DKC doesn't fall into this category. |
You're of course right on every point you made; DKCTF makes sense to produce since it'll be very profitable, and therefor not a waste of resources. What I'm meaning with that this is a waste of Retro's talent is the fact that this game will only lure in Nintendo fans - fans that will buy the system sooner or later. What Retro could have done is make something new that would entice other folks to buy the system. THAT'S what Wii U needs right now. Mario and Zelda and Smash will get the Nintendo faithfuls, and therefor Donkey Kong isn't necessary to catch that particular crowd. They should have gone after another demographic.
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