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ethomaz said:

walsufnir said:

What? Any proof for GT only one level of LOD? This would mean it doesn't LOD and this would also be very silly and doubtful to me. There is nothing wrong with LOD because if it is properly made you don't see it. And how do you know all the exact poly-counts?

I'm sure... GT5 didn't do that.

Forza Motorsport 3
LOD0: 172753 polys
LOD1: 45074 polys
LOD2: 21802 polys
LOD3: 13134 polys
LOD4: 6360 polys
LOD5: 2556 polys
Hi-res cockpit: 79845 polys

Forza Motorsport 4
500,000-1,000,000

Gran Turismo 5: Prologue
Cars - 200,000 polygons (probably interior + exterior)

Gran Turismo 5
Cars ~500K photomode

http://forum.beyond3d.com/showthread.php?t=43975

If GT5 uses LOD is only two... one for Photo Mode and other for the rest of the game but it is not confirmed due the lack of proof... and the cockpit view in GT5 don't use LOD (confirmed).

First: Thanks for the link!

BUT:
Please, ethomaz, you don't want to tell me that GT5 renders cars witl 500k polys if they are far away. This is stupid, unnecessary and a waste of computing time (in devs view). It doesn't make anythink look better, too, *because* it's far away.

 

Example:

In no way the first car (the most distant one) is rendered with 500k polys.