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ethomaz said:

walsufnir said:

Every racing game I know of does have lod for cars.

Not different LODs...

GT5 use only one LOD model per car... so the polygon count never change just the AA and others effects when into Photo Mode, Replay and racing... the Premiums cars have a LOD model with 500k polygons and the standars a LOD model between 100-200k.

Forza's games uses different LOD models... the change the LOD model... Forza 4 go from 400k polygons (ingame racing) to 1 million polygon (autovista)... it eveh change in gamplay... if you are racing alone in the track you have a LOD model and you have 12 cars in the racing another one... it does that change in LOD model in races too to mantain the 60fps.

To resume... Forza's uses a different car model for Autovista, Replay, Race Intro, InGame (1 car) - InGame (16 cars) * I don't know how many models have to ingame races *... GT5 uses a unique model per car for all the game.


What? Any proof for GT only one level of LOD? This would mean it doesn't LOD and this would also be very silly and doubtful to me. There is nothing wrong with LOD because if it is properly made you don't see it. And how do you know all the exact poly-counts?