By using this site, you agree to our Privacy Policy and our Terms of Use. Close
superchunk said:
Xen said:

KH3 makes extensive use of DirectX11, for which the Wii U is incompatible. So, without radical changes, you won't ever see it there.


DX11 is only MS so that means it won't be on PS4 right? Also, WiiU is perfectly capable of DX11-like features.

EDIT: Wii U primarily uses the Unity engine.

http://docs.unity3d.com/Documentation/Manual/DirectX11.html

I'm absolutely confused about that.

The GPU and CPU in the PS4 are not unlike your normal PC. So, capable of DX11 just as well. However, indeed, it is a Microsoft technology. Perhaps there's some kinda licensing agreement, or perhaps some way SE develops using the DX11 SDK, getting it to work on other stuff with OGL. As they said, it allows for flexible porting.

However, the tweets barozi posted add a twist to this mix... and they're the stuff I'm inclined to believe.