venepe said:
You are probably right. It is likely that their DS/Wii strategy failed this time. But what confuses me is the similar development in 3DS and WiiU. Especially when it appears that the concepts are brought to 3DS first and then transfered to WiiU. On paper the company can justify it because it seems to be a better use or resources, but I think is showing that is limiting the potential of WiiU games. They are offering the same experience, I see Mario 3D Land U and I just can't see why is it better than playing it on the 3DS. It used to be that companies were trying to bring console like experince to handhelds, but Nintendo is going the other way around. As far as money, I don't think there is that much money for Nintendo to make in consoles at this point. Licensing is down due to low 3rd party support. Even Sony and MS don't make that much out of consoles. Software is the money maker I think. |
Yeah, that is why I put it on the Japanese centric management, I think within the past decade Nintendo of America's input within the overall company or within the American market itself has never been weaker since the company first opened its offices in the country.
The 3DS has made a comeback compared to its slow start and in Japan is on its way to being the top gaming hardware outside of mobile phones/PCs so they think the methods used there are going to eventually work on the Wii U. Since Nintendo has long had a history of having the weaker portable hardware but still coming out on top of competitors. Combine this with just not advertising or trying foster a culture outside of the family friendly audience they developed due to the Wii and we have a shrinking world wide audience.
Software is only the money maker when you have the top selling products, and while Nintendo's IPs are huge money makers, that has been the case when they are on the hardware Nintendo created/budgeted for. If Nintendo really went 3rd party they would have to step their developers up to a level of developing for multiple hardware designs and more advance and costly factors they really have only just started to get used to. Producing software on your own hardware means, you don't have to worry about paying for Licensing, you know the limits of products and have a pipeline to make changes or accessories to help get the most out of a system without the hassle of dealing with a different company. You have only to look at various developers and how they are struggling these last few years to see why Nintendo would want no part of becoming a 3rd party publisher because the fact is, it is better to be your own boss then to be beholden to another.
If you told EA or any other major publisher that if they gave up 4 of their non sports IPs outside of The Sims but they'd get a online platform would be as strong as Valve's STEAM and they would have a unique hardware option that they could release that would work on it, then you know they'd go for that deal.







