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Stefan.De.Machtige said:
Good find.

That Super Mario 3D World part explains a lot.


I know, right? It explains the thought process behind the direction pretty well.

Basically, it was developed in conjuction with 3D Land and had multiplayer in mind from the start. It could implement ideas that didn't fit into 3D Land's handheld vision, particularly larger levels and full camera control.



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