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Trunkin said:

They don't need to produce expensive games like Sony does, but what I expect is for each game they release to be special in some way. They probably won't fall back on storyline, so they'll have to achieve it through ideas and innovations. They don't need a $100 million budget to make an interesting, unique title. It'd also be nice if they could finish their games more quickly while retaining a certain standard of excellence that I've come to expect from Nintendo.

In addition to that, a game doesn't have to be expensive to be aesthetically pleasing. I would count it as a plus if Nintendo were to start putting a bit more effort into the presentation of their Mario titles. They did it with Mario Galaxy, their RPG titles, and even Mario Strikers, but most of them are starting to feel a bit bland.

3DLand came out last year. The theme may be much too similar to NSMB to be considered fresh, so in that I'll agree. Then again, 3DWorld looks to expand much over 3DLand, there is so much more for us to see in the game. Also, it's not the first time they re-use games in a non high-production Mario Game (NSMB).

If you're looking for titles that don't follow that pattern, you have Zelda: A link across worlds, Smash 3DS/U, X, Bayo 2, Wonderful 101 and lots of other fresh ideas, as well as the obviously upcoming successor to Galaxy and to Zelda. Take a step back and see that what Nintendo offers with that is not so different from what we got on the cube in terms of core experiences.