lestatdark said:
You do make a sound case in those examples, but remember that also most of those games, which had multi plat entries on the PS3/360 era, were also of much lower quality than their PS2 exclusive counterparts, maybe except from MGS4 (review wise), from those that you posted. |
Based on quality/review:
DMC4 average is around 84. Only DMC1 got in the 90s. DMC3 is about an 84 as well and nobody liked DMC2
GTASA and GTAIV scored about the same. Tekken 6 scored less than Tekken 5, albeit, only by a few points. All the Smackdown games are in the 80s. Tools of Destruction is right up there with the best R&Cs. GoW3 is in the 90s with with GoW1+2. Ridge Racer 7 is right there with it's exclusive PS2 counterparts. etc. et al. Far from "much lower quality". From a reviewer standpoint, the quality of these top games haven't changed much between generations. So I don't see that as an adequate reason to at least even lessen what I've stated.
All that matters is, as you agreed, in most cases the "sell on both consoles to achieve maximum sales" model is debateable (I flat out say it doesn't work as shown statistically). But hey, if they want to funnel millions of dollars into making a game on a platform where people aren't going to buy it (I mean, come on. almost 3mil XIII-2 PS3 vs 0.65 360. We have issues when the wonderfully crappy The Last Remnant on a much smaller userbase sells the same as a huge title like XIII-2 when the 360 was at 60M+ sold) then that's their financial loss. Or maybe MS is just giving them a bunch of money. That's the only reason I see them even giving that company the time of day
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