BMaker11 said:
FFX. PS2 exclusive. Released within the same window from the PS2 release as we can assume will be the time windo FFXV releases after the PS4/XB1 release. Total sales: 8 million FFXIII: Multiplatform. Total sales: 7 million. This is not "broadening the audience". I've been saying this since the PS3 lost a bunch of 3rd party exclusives back in 2007. This is merely splitting the audience. Look at every big game that was exclusive to the PS2, then look at the PS3/360 sequel or prequel. The multiplatform edition almost always sells on par or below the previous iteration. Now look at the exclusives on the PS2 that stayed exclusive on PS3. Sold right about the same, maybe more. MGS4 is a prime example. God of War is another. So to say that making it multiplatform will "expand the audience" or "help recoup development costs" is, factually shown to be, utter crap. The last generation showed us that if a game is going to sell, say, 6 million copies, it's gonna do it by being exclusive or it's just gonna sell 3/3 or 3.3/2.7 being multiplatform. Either way, the number of total copies sold isn't being increased whatsoever /rant over |
Nice idea but it would've helped if the game would've been just better. Crappy games have crappy sales (mostly), no matter how many platforms they get released to.








