slowmo said:
VGKing said:
I know exactly what it is. To put it simply, a game needs to phone-home to the servers to make sure the game you are playing is legally downloaded. PS4 has already been confirmed to not require an internet connection. So it doesn't have DRM. That doesn't mean publishers can't implement DRM of their own on a game by game basis.(It's already possible on PS3/360) Most choose not to as it is intrusive and only punishes those who buy their stuff legally.
Xbox One sounds like it has DRM on a system-wide level. That's what the 24-hour authentication is for.
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You need to read what DRM is, the clue is in the title. All current consoles have it. The correct terminolgy would be to say the PS4 doesn't require online authentication for it's titles but it will still use some proprietary DRM. I'm stating this because it's very important people don't forget that this is an evolution of already existing DRM that consoles/PC's have had for years.
Using lazy terminolgy to describe what the XBO is doing devalues the fact that we are already using many different DRM restrictive practices at the moment.
If you are against DRM then you should be complaining about all DRM not just certain portions of it. If you are only against online authentication then you should be campaigning against that specifically. The moment the PS4 was designed to not play unsigned code or to not play copied disks, it was using DRM just like the PS3 and 360.
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Let the "no DRM" campaign continue and we shall keep room for further discussions after Sony's official clarification at the E3 hour.
EDIT: As you stated so, tthe thread title specifies/hints at the portion of DRM where VGKing is arguing against. No reason for complaining about something else.