Pemalite said:
slowmo said:
Which may explain why most PC devs switched to consoles as they were in dire straights and not making money.
Steam will switch to this model in the future, I assure you, its a natural progression. Were you old enough and into PC gaming at the time Half Life 2 was revealed and you had to do the online activation. There was uproar and lots of complaints, now nobody even cares.
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Rubbish, it wasn't the developers... It was the Publishers. Publishers have to answer to the shareholders, shareholders are forever wanting more and more money, consoles are a way to do that.
The PC isn't at fault, the PC you can still make massive dollars, Blizzard and Valve have proven that in spades as they seem to easily sell 10+ million copies of games exclusively to the platform.
Also Valve/Steam is under no pressure to increase the DRM, Valve is a Private company, it's games sell extremely well so there is no external or financial pressures to go down that path farther and they aren't afraid to tell a publisher to sell it's games else where which has happened in the past.
I'm still of the opinion that the only "good" DRM is DRM that actually is a convenience, most DRM doesn't achieve that however, Steam is my exception to the rule, I have my entire (500+) PC game library on my x86 Tablet, Desktop PCs, HTPC and Laptops all at the same time, preloads games before release, automatically patches and sales. Oh the sales.
Before Steam you would have had to juggle optical discs around, not feasible for me I'm afraid, nor could or would I lug around my game collection with my laptop and/or tablet if I was travelling.
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So hypothetically speaking if XBO's DRM made your experience better you would welcome it with open arms? Just take that into consideration when bashing Microsoft's policies as that could end up being the case. If it really is bad for people it will not sell surely, it's not like you can argue people haven't been informed now given the coverage it has received from none gaming media too.