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Forums - Gaming - Good DRM vs Bad DRM

I've seen parallels drawn between XBOne and Steam or XBOne and iOS/Android. As a prolific user of all these platforms (except XBOne obviously), I wanted to point out the differences between what is essentially "good" DRM practices and "bad" DRM practices. I do believe there is such thing as "good" DRM, and I'll explain why.


First a clarification. DRM is any kind of digital rights management whether it’s a physical or digital good. In theory, the PS3, Wii U, 3DS, or any console that can download games uses DRM. The reason the XBOne is being criticized for DRM is because it is using DRM for physical games, not just downloads. Sony and EA have done similar things in the form of Online Pass in the past. But again, XBOne is being criticized for DRM because it is also using DRM for single-player, offline games, not just online games.

 

Device freedom

Most online ecosystems allow you to enjoy the benefits of owning multiple devices and sharing your content across all these devices. For PlayStation, you are allowed two PS3s and two PS Vitas/PSPs to share all your game content. For iOS, you are allowed ten devices. For Steam and Android, you are allowed an unlimited amount of devices. The reason XBOne's policy is abusive is because while it does allow "family" accounts, these are limited to 10 accounts which must perform an online check every hour (none of the other above ecosystems require this). This is a stark contrast to Steam's "Offline Mode", where a friend can sign into my account, go offline, and resume playing for all of eternity.

 

Competition

iOS and PSN both fail here, but Steam and Android excel. There are a few reasons for this. First, people seem to forget that Steam is not the only way to get games on PC. Amazon, GreenManGaming, GOG, etc. are all becoming more and more competitive on the PC platform. I have seen triple A games like Hitman Absolution or Arkham Origins sell for $40 for pre-order. PC deals like Steam sales, Amazon sales, Humble Bundle, etc. are so common and so cheap that DRM is almost completely forgotten. The sales on PC are so vast that there is an entire Reddit forum full of them. Similarly with Android, it's open ecosystem allows Amazon to compete with the Play Stores prices, which pushes Google to keep its prices competitive and release sales. Yes, PSN and Xbox both have sales, but they pale in comparison to the deals an open ecosystem provides. Not having these advantages and piling on restrictive DRM is a pretty hard sell.

 

Why Steam and others are "Good DRM"

My definition of "good" DRM is a DRM that simultaneously offers protection to the developers and convenience for consumers. As a PC gamer, I have been exposed to far too many cases of what is abusive DRM, such as SecuROM, UPlay, Blizzard, etc. In the case of Steam and Android, both provide positive benefits to the consumer. As a university student, I have a PC at home and a laptop in college. With Steam, I am allowed to have my entire game collection on both computers and my save games synced with the free cloud. By comparison, I must lug my entire PS3 game collection through airport security and pay $5/month for PSN Plus to enjoy this same experience. Another thing I can do is give my brother my Steam account information, and have us both play games simultaneously. If I log on when he is logged on, Steam simply switches him to offline mode and we can both play concurrently. I cannot do this on the PS3 with a physical disk, unless I buy another physical disk. There are advantages to having DRM free PS3 disks, of course. However, the fact that Steam can offer me these kinds of conveniences is why I consider Steam to be "good" DRM. Steam takes very little away from me in exchange for a nice amount of advantages.

 

Why XBOne is "Bad DRM"

XBOne is interesting because it is an combination of the worst DRM PC has ever seen put to full throttle. Whether it's SecuROM's five game activation, or UPlay/Blizzard's single-player online check requirement, XBOne represents the very apex of bad DRM. Unlike SecuROM, you can only activate your game on your account, and then send it to another account once. That account will be tied to the game for eternity. SecuROM at least allows you to have five machines own the game and the ability to activate/deactivate machines. XBOne allows you to have one machine to own the game and the ability to send it once. Similarly, UPlay, Blizzard, and XBOne force you to connect online even though you are playing a single-player game. XBOne actually one ups this by forcing you to connect online every 24 hours even if you aren't playing a game at all. This is the epitome of bad DRM, DRM that is thoroughly abusive to consumers while providing the same inconvenience of physical games. Keep in mind that with the XBOne, you are still lugging your game collection through airport security and paying for online services you get for free on other platforms.



I was convinced for a long time that Sony’s PSN and Nintendo’s eShop were the worst that the gaming industry had to offer in terms of troublesome DRM. PSN’s horrifically slow servers, laggy store interface, annoying download quirks and abusive online pass we’re pretty bad to begin with. And the fact that the 3DS and Wii purchases were tied to the system (meaning I can’t play Pushmo on both my 3DS’s or Paper Mario 64 on both my Wii’s) was a real pain the bum. However, with the exception of the online pass, most of these are honest problems. Problems that both companies understand and try to fix. XBOne's policy is not an oversight or mistake. It is not something as simple as a technical problem or matter of simple misunderstanding. It is a carefully calculated plan to exploit and abuse the consumer.

Microsoft's new console is yet another sign of how driven the corporation is to control the consumer. While platforms like Steam offer DRM with the convenience of playing games on any of your devices or aggresive pricing for quality games, XBOne fails to deliver both. We are very fortunate to have many outlets for unique and impressive games this generation. If ultimately you do choose to own an XBOne, do so not because of some flimsy allegience to a souless corporation, but as an informed consumer. One who knows exactly what the alternatives are. 

 

Note: I have done my best to decode the mess and jargon that is the Xbox One policy page. However, I may have made mistakes in my interpretation. If you have found any mistakes, please let me know. Thanks.



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Both good and bad DRM are bad DRM.



Galaki said:
Both good and bad DRM are bad DRM.


Not true.

Good DRM is where it can make a consumers life easier and more convenient.
Case in point Steam places your entire games collection in the one place on any Windows/Linux/MacOSX device.
Prior to that you had to handle CD Key's, throw discs into the system, manually patch your games... Steam Eliminated all of that.
That's on top of other standardised features Steam brought to the party, plus who can hate on Steam Sales time?

Basically if the consoles DRM schemes don't: Make playing games easier, cheaper and more convenient then it's essentially bad DRM.




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Galaki said:
Both good and bad DRM are bad DRM.


I agree. I am also terribly inconvenienced that i cant sell my digital titles, something that is supported by european law but companies havent complied with.



I still don't get the Steam is good DRM and Xbox One is bad DRM argument some people are trying to make. Most of it has to do with "Well you have the choice of going to other companies instead of Steam" but isn't that the same with Xbox One with PS4, Wii U, etc?



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Legend11 said:
I still don't get the Steam is good DRM and Xbox One is bad DRM argument some people are trying to make. Most of it has to do with "Well you have the choice of going to other companies instead of Steam" but isn't that the same with Xbox One with PS4, Wii U, etc?


PC gamers are used to DRM since they've dealt with it for a long time.  DRM didn't start appearing on home consoles till last gen with online passes, etc.



This must be done.




Great post OP, great post. I salute you. I hope this brings more insight to the VGChartz community.



theshonen8899 said:

Why XBOne is "Bad DRM"

XBOne is interesting because it is an combination of the worst DRM PC has ever seen put to full throttle. Whether it's SecuROM's five game activation, or UPlay/Blizzard's single-player online check requirement, XBOne represents the very apex of bad DRM. Unlike SecuROM, you can only activate your game on your account, and then send it to another account once. That account will be tied to the game for eternity. SecuROM at least allows you to have five machines own the game and the ability to activate/deactivate machines. XBOne allows you to have one machine to own the game and the ability to send it once. Similarly, UPlay, Blizzard, and XBOne force you to connect online even though you are playing a single-player game. XBOne actually one ups this by forcing you to connect online every 24 hours even if you aren't playing a game at all. This is the epitome of bad DRM, DRM that is thoroughly abusive to consumers while providing the same inconvenience of physical games. Keep in mind that with the XBOne, you are still lugging your game collection through airport security and paying for online services you get for free on other platforms.

This doesn't make any sense to me.  The author is arguing that XBOX One's DRM is worse than secuROM because that one allows you to install games to 5 different machines.  Well since Xbox One's DRM is tied to your account instead of the actual device you can log onto any Xbox One to play your games, you aren't limited to just 5 different specific Xbox One's so how it that worse?

Also as far as allowing you to send your game only once how does that work on Steam for example?  Can send a game you buy on Steam to as many of your friends as you want?   Does Steam even allow you to sell your Steam games?  Also Xbox One does not force you connect online to play single-player games only to connect once every 24 hours to verify the licenses.

As for lugging your game collection I was under the impression that you could download your games on whatever Xbox One you log your account into.  Am I mistaken?  He also takes a dig at Xbox Live Gold but that doesn't have anything to do with the whole Xbox One DRM argument as even if Xbox Live Gold was free it wouldn't change the argument at all.



Galaki said:
Both good and bad DRM are bad DRM.

this



From DRM is the devil to it's ok.... Sometimes. Lol, the internet.