theshonen8899 said:
The problem is that Steam has offered this exact same feature with blazing fast servers and Steam Cloud for years, without always online. |
Which may explain why most PC devs switched to consoles as they were in dire straights and not making money.
Steam will switch to this model in the future, I assure you, its a natural progression. Were you old enough and into PC gaming at the time Half Life 2 was revealed and you had to do the online activation. There was uproar and lots of complaints, now nobody even cares.
I wish DRM wasn't necessary but unfortunately we don't live in an ideal society where people will happily pay for stuff. That being said I do sometimes wonder if the non DRM open door policy would be like. I was around in the Spectrum, C64 days and have fond memories of lots of small developers being able to go toe to toe with the giant publishing houses for sales. Perhaps there would be a watershed moment similar to what music has experienced over the last 10 years as independent record companies are now able to break the stranglehold a small number of giant corporations had through the 90's.
I guess I find it strange that people argue some control is ok as long as it's not too much. If you justify DRM on it's most basic principle that it is ok to stop copying for example then you've instantly lost the ability to say how much is too much. You either accept it or don't imo.







