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JWeinCom said:
Osc89 said:
Mr Khan said:
 

Thank you.

And it really makes no sense whichever way you slice it, unless the Ghosts Engine is new to both the PS360 and 4-1 versions of the game, and Infinity Ward lacked the time/resources to also put the new engine on Wii U. But if the engine is not universally new, there's really no excuse not to, since they did all the Wii U porting work with Blops II


It is a strange one. At the very least I would have waited until after E3 to decide whether or not to port to the Wii U, just to see how strong a showing they have there. Also with things like the issues around the XB1, it would be smarter to cover all the bases they can.

Well, if the game is coming out in November, it's not like they can decide in June and have it ready by November, unless they did a majorly rushed job. 

Of course, it is possible that Nintendo wanted this announced at their conference and are therefore agreed with Activision not to have it mentioned till then, but that seems like wishful thinking.


Does it take long to port a game? I don't really have any idea, so yeah they might not have the choice.

I guess we will know for sure this week, but I don't see why how letting people preorder for every other console is a good strategic move on their part. It would need some sort of special content or unique play for the announcement to have any impact, and in the meantime more people are making the decision to buy it on some other console.



PSN: Osc89

NNID: Oscar89