Mr Khan said:
Thank you. And it really makes no sense whichever way you slice it, unless the Ghosts Engine is new to both the PS360 and 4-1 versions of the game, and Infinity Ward lacked the time/resources to also put the new engine on Wii U. But if the engine is not universally new, there's really no excuse not to, since they did all the Wii U porting work with Blops II |
It is a strange one. At the very least I would have waited until after E3 to decide whether or not to port to the Wii U, just to see how strong a showing they have there. Also with things like the issues around the XB1, it would be smarter to cover all the bases they can.
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