goddog said:
the solution however should not be to punish buyers of your product with cumbersome DRM, incentives customers to buy new. out of my collection (just short of 100 games for XB/360) only a handful of games are used (7) and either i could not find them new or I was so unsure i would like the game i bought it used.
why are used sales not as much a problem for movie industry or music? of you say other streams of revenue then perhaps video games should expand their revenue streams with paraphernalia. games companies seem to be using used game sales to brush off poor management practices in the industry which have lead to losses on ventures.
and if they had good first practices on the first sale, there would not be such a large second hand market
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DVDs make their money at the box office. So when a movie comes to DVD, the DVD purchase supplement the box office sells. For CDs the artish actually do not make their money off of CD sells, its the label and publisher. Instead Artist make their money from concerts.
The difference with Vidoe games is they only make their money from retail. Most games have to make their money in 2 months before the 2nd hand market starts to erode sales. Its one of the reason for DLC as its a means to supplement the retail market and 2nd hand sales. Even then, consumers consider DLC as developers/publishers being greedy. It seems that content game owners cannot do anything that require the consumer to actually pay money without appearing to be greedy.
There is definitely management issues that developers and publishers can do to reduce cost but also there is public perception by consumers that the only thing that matters is what they want. What is good for the consumer is not good for everyone.








