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disolitude said:

It wouldnt be an option because it just isnt if you want a next gen experience. How is Killzone PS4 going to load a 4GB frame buffer in to RAM 20MB at a time running off a bluray? Textures would appear 30 seconds after the level loads and loading time to gameplay time would be 1:1.

Now there is an option of installing a game fully on to PS4, but then using the disk as "drm", meaning you have to keep it in the PS4 in order to play a game. This is a strong possibility, especially considering the sony patent below.

http://www.techdigest.tv/2013/01/sony_to_block_p.html

To me this is much worse than Xbox1 drm, because you get absolutelu no benefits of cloud storage and gaming (disk swapping, no playing at friends place without disk...) while you still cant sell your game or trade it with friends without Sony DRM allowing you to do so.

If you have to keep the disk in and no install is to take place, how is this whole PS Vita-PS4 game streaming supposed to work? Only when youre at home and your PS4 is on and disk is in the drive? Thats hardly worth it if you ask me...

Considering that the PS3 can do both disk and BR loading/displaying of games - do you not think that the PS4 with a x6 speed BR would be able to do this better/faster, even if the graphics are improved?

You can put some content on HD and leave some content on disk, thats a perfectly reasonable way of going about it, and then stream in from disk. You can throw it all on disk (like many PS3 games do)..

Cloud storage is just that, you save stuff to the cloud... you dont have to throw your whole game online... in fact whats the point? If you are talking about the ability to download games that youve already purchased that are not on Disk, how often is that a benefit... its not really.

I cannot believe someone is bemoaning the fact of having to have a disk in the drive...lol



Making an indie game : Dead of Day!