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I disagree.

Segmented pricing is a good thing. Evidently there's a lot of early adopters who are willing to pay $60, then in a few months price drops to $20-40 and the game finds another segment of the market, then lastly there's the second hand market for people who don't want to spend much for a particular game for various reasons.

If you'd price the game at say $30 from the start you wouldn't take advantage of the spending potential of all the people who really value the game as $60.

I like Warren Spector but I more often disagree with him than not.