Aielyn said:
I really don't see how "branching out into digital downloads" would help at all - all of the contexts where digital downloads can be done, you can do them directly rather than through Gamestop already. The only way I see such "branching out" working is if they set up a true Steam competitor. That means not just another distribution platform (Steam already does that more than well enough), but something that establishes value over Steam by doing something more. I just don't see it happening. And you're right that I'm simplifying the problem. When you don't have all of the information necessary to do a perfect analysis, you make simplifying assumptions to make the problem more tractable. This is one of the key methods of mathematical modelling, and it works just as well in any other field where modelling and speculation are required. It's standard, as far as I know, in economical modelling, for instance. So let's establish exactly what I'm assuming: 1. The public isn't particularly enamoured by the idea of the PS4 and XBO having such DRM, and will (assuming they have it, of course) see slower sales than they otherwise would have. Do you have any problem with any of these simplifying assumptions? |
Impulse was a steam competitor when they bought it, I don't know what they are doing with it now.
What I am trying to say is that we don't have enough information to start making any sort of model. Your assertion that people hate this DRM, for example, I based on the more hardcore gaming community especially those on twitter. I know many who aren't bothered by it and we know Microsoft is trying to attract more than just the hardcore gaming market, they seem to think this generation can reach 1bn sales...
Nintendo aren't going to change their policy, but Microsoft and Sony aren't really the problem. They are allowing the publishers to limit used games, but they are not doing it themselves. If it is such a big monetary issue, then we won't be seeing as many games on Wii U, just look at EA
Yes, so Gamestop makes their money from used games, and it remains to be seen what cut the publishers take. That is the key missing information, if it is about $5, then I think there won't be a problem, but if it is more then it might get tricky
I don't think that videogaming is decline, I think console videogaming is in decline.







