Slimebeast said:
walsufnir said:
Slimebeast said:
walsufnir said:
You are looking at it the wrong way.
$ony and MS started developing their "next-gen" years before, with a goal to achieve, also technically. MS thought it would be a good way to switch to x86 but had good experience with edram in 360 - given that they also have experience in 3d (they build directx) they got specs from amd and together a solution was found to increase bandwidth between apu and ddr3 -> esram. To make it even better (in their view) also Move-units were developped to act as fixed-function-units.
Overall this all adds up - move-units, memory-controller, apu, memory-controller - in one package. It is not "weaker" as you see it. It just integrates more stuff in one package.
What we see here is two different companies with two different ways of implementing a "new gen". After all is said and done it's easy to say "wow, that's crap".
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But that's what I feared.
That at the end of the day it will turn out there are no benefits to the Xbone's design over PS4's.
That MS engineers simply made less good choices than the competition, back in the day when the groundworks of next gen console design was made.
That's what I feared and that's what pains me.
If I still was an Xbox fan (and I still am to a degree) I would be banging my head to a wall right now. This would haunt me through the whole coming generation.
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Ehm, no, you still don't understand. It's not only MS engineers. This is the outcome of a team made of MS engineers, amd engineers, memory engineers and probably guys who work for the factory building the chip for the Xbox One. What you are confusing is that this single chip is the whole system which is (of course) wrong and especially also true for the design. What you will see in the end onscreen is not only depended on the apu.
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My assumption is based on the claim by ethomaz that:
"But I can say for sure... the Xbone's APU is more complex to produce end and at least 40% more expensive than the PS4's APU.
MS will never catch PS4 in APU costs in this generation... the difference is simple:
PS4: small (3 billion transistors) and simple (CPU, GPU and memory controller) Xbone: big (5 billion transistors) and complex (CPU, GPU, memory controller, eSRAM, DataMove, etc)
The percentage of the GOOD chips per Wafer for PS4 will be always better than Xbone too."
If it's true that the Xbone APU is significantly more expensive than the PS4's, despite having a much weaker GPU, then surely that also must reflect into the cost of the whole system. In simple terms, their design choice gives less bang for your buck from a gaming perspective.
On the other hand, PS4 has significantly more expensive RAM, but that also brings tangible value.
It's still a fact that having a large chip brings with it additional costs due to inefficacy, at least early in a gen when the manufacturing process is less mature and gives smaller yields.
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