Pemalite said:
darkknightkryta said:
I know very well what "flops" means. You're also glossing over the part where it takes more processing power to do non integer calculations. I mean, most geometry transformations are in floating point numbers.
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Actually, most of the processing at the start of the graphics rendering pipeline is floating point heavy, not just geometry transformations. - The end of the pipeline is mostly integer heavy, integer math is generally faster, game developers relied more heavily on it towards the end of this generation to extract more performance.
As for my prior point, seems it flew completely over your head.
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The fact that FLOPS are used a a standard way to determine a processor's power? Please tell me how that went over MY head. FLOPS are used cause it's very difficult to store and calculate a floating point number. And yes, integer processing is faster, it's also less accurate which is why you'd want do leave the numbers as is if possible.