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nnodley said:
darkknightkryta said:
I wonder if Guerrilla managed to get a tesselation engine in place for the game. 40k polys for a first lod model is a lot lower than what I am expecting this gen.

Well when compared to killzone 3 which only had 10,000 for the helghast, 40,000 is a big jump.  Especially just for NPC's.  That's a lot of polys for a character that won't be on screen all of 2-3 minutes at the least.  40,000k is also more than most games had this gen for main characters.

Which is why I question a tesselation engine.  They could easily bump that number up 10 fold.  Like, this is still an early game, and I think it looks amazing all the same.