nnodley said:
Well when compared to killzone 3 which only had 10,000 for the helghast, 40,000 is a big jump. Especially just for NPC's. That's a lot of polys for a character that won't be on screen all of 2-3 minutes at the least. 40,000k is also more than most games had this gen for main characters. |
Which is why I question a tesselation engine. They could easily bump that number up 10 fold. Like, this is still an early game, and I think it looks amazing all the same.