Jay520 said:
Chandler said:
Jay520 said:
Chandler said:

The image quality is bad I know but if you watch the video, you can see the enemy nametags through fucking obstacles and thus can see where exactly the enemy is. I am shocked that at a renowned top of the line studio like ND, nobody took notice of the fact that fricken nametags go against the whole hide and seek concept. This multiplayer almost looks like it has been outsourced somewhere, the disparity between sp and mp is ridiculous.
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The name tags stay visible for like 1/10th of a second after a player has taken cover, hardly enough to even be noticed unless your being anal. It's not like it stays up for a considerable period of time (see video at the 1 minute mark). If you are never visible and stay behind an object, it doesn't look like your nametag appears, so you can still hide. |
@ 1:30 that doesn't really look like 1/10th of a second, more like 2 seconds. The enemy is relatively far away and you can still clearly make out where he is running to behind that wall. Gotta be "really anal" about it.
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Look at the man on the left. He is visible in the right doorway and then runs to the doorway to his left where he is visible again - do you think that is two seconds? In fact, when he runs back to the original doorway on the right, his nametag disappears during the time it takes for him to run from one doorway to another... |
You can still see very well where he is going to come out, which makes hide and seek, juking and whatnot rather pointless. It's still way longer visible than a 1/10th of a second like you claimed and the nameplate shouldn't show through terrain period.