Icy-Zone said:
TLDR Increasing the amount of bullets needed to kill someone should be a fundamental gameplay mechanic in third person shooters because realism is synonmous with boredom when it comes to videogames. |
Yes, this was sort of a problem in Uncharted 2 (which they changed for UC3). The extremely low health allowed people to stay in cover 90% of the time, only popping out for 1-2 seconds because that's all that was required for a kill. No one would run out because (a) someone in cover across the map would kill you in 3 bullets, and (b) its simply not worth it when you could stay safely behind cover and kill someone else quickly.
Increased health gives you protection to make progress through the map. Furthermore, increased health means you have to get in a strategic position that allows you to shoot 6-7 bullets into an opponent, as opposed to settling for a cheap position where you could occasionally pop out of cover and kill a guy that is barely visible with 3 bullets. Any noob can do this. It requires true strategy to position yourself in an advantageous spot that will allow you to shoot 6-7 bullets into someone.







