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Wright said:
taus90 said:

where every bullet counts. Something different and refreshing from run and gun type of gameplay


Have you seen the video? People eat bullets like they are made of metal. Just look at the part where one of the red team is about to execute a blue survivor. The character playing shoots FIVE times until the red one dies.


Sure we could go the realism route (bad way to go with most videogames imo) and have enemies die with a few bullets, but with any third person shooter it makes sense to increase the bullets needed to kill someone. First of all with third person shooters if you're hiding behind a corner you can look past the corner without the enemy seeing you, while you see them. This means that people would just camp behind the wall and wait, pop out and kill someone with 2-3 bullets before the other person can react. The metagame would focus too much on patience over search and destroy.

TLDR

Increasing the amount of bullets needed to kill someone should be a fundamental gameplay mechanic in third person shooters because realism is synonmous with boredom when it comes to videogames.



"Common sense is not so common." - Voltaire

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