By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
curl-6 said:

ZombiU doesn't do anything to make the system work hard though. It doesn't do more than games like Need for Speed, it just does different things. Sure, it does character rigging (badly) and the like which NFS doesn't, but that's actually less technically demanding than a lot of what NFS does. (Open streaming world, more advanced shaders, etc)

If you want an apples to apples comparison, a good example would be Black Ops II, also on Wii U, also an FPS. It does better animation than ZombiU, better character models, better shaders, more complex AI, more happening at once. And if a subpar port is outperforming ZombiU, that's not a sign it's making good use of the system.


NFS doesn't really have to deal much with animations, A.I., physics and such though which FPS deal with given how racers go, they're doing different things but I don't see much that NFS does to make it in another league like you claim as racing games always look good because they're more limited in what goes on in them. COD outperforming ZombiU is m00t as things go because they're both most likely causing more work then those games you listed which is the point, COD is a better example then the games you listed.

Except that again, ZombiU's animations, AI, physics and such are simplistic and not demanding at all. NFS has to deal with plenty that ZombiU doesn't; an open world streaming at high speeds, more advanced shaders, and it uses the Wii U's extra RAM for higher resolution textures than the PS3 or 360.  

The 3 games I listed all do things PS3/360 can't, that's what puts them in another league. ZombiU and Black Ops 2 don't.