Th3PANO said:
S.T.A.G.E. said:
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Exactly. Nintendo takes the low risk high reward route with their games to keep profits high. Keep the development low in cost and keep things profitable and not risk new IP's. Focus less on pushing power and obviously all you would have to work on is pretty much gameplay. Nintendo has a commercially formulaic way of doing things.
If western companies would stop focusing on creating lush graphics intensive worlds games like crash would be created ten fold. Personally I think crash had the more interesting power of spinning than Sonic who ran and mario who jumped. Blowing people up with TNT was always fun. Naughty Dog did a lot of trend setting things, Nintendo fans will always discount anything just because it seems simple when it really wasn't, it was painstakingly made. If Naughty Dog games were all on a three year to four year cycle, Nintendo gamers would not be able to question to depth of ND games.
Imagine they took the Last of Us a game created practically in Uncharteds image and created a sci-fi survival/triller title with it. Changing up the gameplay to survival and thinking about how much ammo, and things you have in your inventory opposed to going in guns blazing in a post apocalyptic world. They still complain.
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LOL totally not biased. Kinda expected something like this from you. You seriously think a 3rd Mario is a low budget game? Laughable. You act like Nintendo Games are just made out of gameplay. And nothing else. Mario galaxy looked superb for a Wii Game rivaling 360 games back then.
BTW. Creating the best selling Metroid (Metroid Primme) with elements not usual for the franchise and also on the lowest sold console from Nintendo besides Virtual Boy isn't really easy. And saying crash bandicoot spinning is superior then Super Mario 64 3D free jumping and running and combining the different moves in actual 3D levels is.....not gonna say anthing here. Or I will get banned. Which trends did Naughty Dog create?
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Wait...you're telling me Mario games match AAA budgets of today? Please dude those games are pure profit and you can see it in the way they were made. Those games are made with lower budgets compared to todays major AAA titles which tend to have two year cycles. Miyamoto's major method of going things is much like graphic design in order to make something popular use the k.i.s.s. rule or "keep it simple stupid". I learned about this rule when working on graphics and everytime I try to go all out I have to come back down to earth and remember what I am creating is for everyone. He recycles old ideas and puts characters faces on them. Game development today is far more complex, but the problem is that most things are created in a much more cosmetic manner than they should. Mario games are simple, so they take less time for cosmetic design and more on the structure of the world, thus leaving you believing you're in a structured game rather than an actual world. Games today have become so labor intensive that they try to deliver the world and then introduce you to the game. A Super Mario game doesnt have as complex of controls as Uncharted, but yet Uncharted is downplayed because its a shooter, but then again, its also a stealth, brawler, platformer, semi-exploration game. The last of us is about to take that to the next level. Games are about being played, but today its about how they feel and giving a reason to fight. It adds to the diversity.
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First of all it's totally obvious that a Wii Game won't cost as much as a AAA HD title.
Second of all, most money that goes into an AAA title is marketing and hyping.
Third of all a 3D Mario is obviously not for everyone. 2D Mario is for everyone but that's the way since the first one. Simple conecpt doesn't mean game quality sucks.
4th Point: Hyping Uncharted to the moon I guess. You act like Uncharted combat is deep or anything. Uncharted isn't the first game with these mechanics. I can guarantuee you that the controls of a 3D Mario game is more difficult to master then the controls from a 3rd Person Game. Quick Time event's arent the pinnicle of game controls.
I love how you always try to downplay the quality of Nintendo Games cause they aren't graphics based/story based. You know why they reuse the same control scheme since the N64? It shows how good it was back then. So many games borrowed the gameplay mechanics introduced in Mario 64/ OoT, even today.
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Get a casual to play Uncharted and any 3D Super Mario game. I already know abot the charm of Mario in its simplicity yet the that does not hold down difficulty at moments. Yes, Uncharted is more complex, but to a person who has been gaming for years its not a hard game to master. I've seen casuals freak out trying to figure out where to do only to be told my someone that you need to get cover to regain health and survive in Uncharted. I've seen them try to run and gun and get blown up easily by a normal cpu. I've also heard them ask why the cpu never stays still. In the evolution of games the ai gets smarter. This isnt uncommon, but for most peopl who game avidly Uncharted is a fun yet quick story they can go through. The higher difficulties are rather challenging, especially in Uncharted 2.
I never downplayed the quality of Nintendo games, but I understand that Nintendo games are the building blocks for which we game today even if western games have lost of their way. Theres plenty of Nintendo games on my radar that I hope Nintendo reveals but I am just putting things into perspective and that is games are getting more complex around what Nintendo built.
The point is at some point art immitates life. Technology has allowed this to happen.