| S.T.A.G.E. said:
Exactly. Nintendo takes the low risk high reward route with their games to keep profits high. Keep the development low in cost and keep things profitable and not risk new IP's. Focus less on pushing power and obviously all you would have to work on is pretty much gameplay. Nintendo has a commercially formulaic way of doing things. |
1. Metroid Prime was a big risk. Not only handing over one of their most beloved franchises to a fledgeling, non-Nintendo, Western studio, but putting it in first person, which provoked vicious fan backlash until the final release's quality calmed the naysayers down.
2. Retro's games are not "low in cost".
3. All Retro's games to date push graphics as well as gameplay.








