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Cheebee said:
zorg1000 said:
S.T.A.G.E. said:


Metroid Prime wasn't a risk, Nintendo knew the shift to FPS was coming after Rare hit it big with Goldeneye. They brought Metroid into the modern era. Samus had a hand thats a gun, I would've thought it would've been a given. Glad it succeeded though. Im going to get some rest. :)

Well in ur opinion what was so risky about Naughty Dog games? Crash was a mascot platformer, basically Sonys answer to Sonic/Mario/DKC.

Jak was also a mascot platformer could be described as the next logical step forward from the many N64 collectathons. Jak 2 just added in elements of Ratchet & Clank.

Uncharted Is also primarily a platformer that is a mix of Tomb Raider and Prince of Persia. The Last of Us

is a zombie game in an industry filled with zombie games.

 

 

Im not bashing these games, I have enjoyed every Naughty Dog ggame ive played but I dont see how its taken huge risks.

 

 

I agree. Also, ND have been pumping out sequels a ton. Didn't they just make 3 Uncharteds in the span of a few years? If anything, they're more deserving of being labeled 'sequel factory' than Retro. That's not to say ND's games aren't great.


You guys are encouragable. Naughty Dog adapted to the two year developmebt cycle of the generation which is why the games arent as rich. When you have graphics intensive games they need at least three years of development if you want depth. Luckily for Naughty Dog they revolutionalized narrative based linear games, which they did in spades. If you've seen the last of us its a totally different feeling than Uncharted with a deeper plot and meaning. A totally different tone and difficulty. Naughty Dogs games are great, they are just for a different type of gamer who now demands storylines and character development in the mechanics as the fuel for why you fight and game.