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orniletter said:
Soleron said:
platformmaster918 said:
Awesome platforming levels

New powerups (returning old ones don't count and they actually have to give you NEW benefits)

How about not-modal powerups. As in, they're not required to be used for X segment and then discarded.

Non-modal powerups: Mushroom, Fire Flower, Wing Cap, SMW Yoshi

Modal: Cloud Mario, SMG2 Yoshi, Vanish Cap

Galaxy reduced powerups to gimmick puzzles rather than a risk/reward thing.


..3D Marios have a health bar for a reason....in contrast to 2D Mario games !

Right, but it's the taking freedom away from the player thing I don't get.

At least allow one to keep the Cloud powerup after use, or Yoshi between levels. They don't because they're scared it'll let the player do too much in other places, maybe skip some of their precious level design. Guess what: good games let people bend rules through their own skill. Not every detail needs to be designed down to the last pixel.