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osed125 said:

of course not every developer/publisher is going to have DRM. Like I mentioned above, my fear is that if the majority of 3rd party publishers implement DRM, then the majority of the games will have a pay wall. Would you like to give me some examples of those PC games (that are not digital downloads)? I can only think of indie and some very few other games, can't think of any game that comes from a big 3rd party publisher.

Whatever happens this is going to be a very interesting gen, and for the worse imo. 

Witcher 2 was originally released with DRM, then rereleased the title without DRM that they're never releasing another game with DRM again.  They've already announced Witcher 3 for the PS4.

Also indie developers do matter to push the point across.  While indie games on the PS4 are going to be encased in DRM only usable on one account(or maybe two consoles like PS3 does it,) since they're digital, most indie games on PC have no DRM.  These are the same games that sell millions of copies so the developers off them at cheap discount prices, through indie bundles at costs as low as $.01 or $1, etc.  Most indie developers are gamers themselves and know being tied down by DRM pisses people off and make most people pirate the games with cracks than actually purchase them, since they're not going to actually own them either way.  Also, I'm not really a fan of the term "indie developer."  I use it because it's common to use, but Insomniac Games is an indie developer if you want to use the meaning of the word. 

Rockstar made a statement just recently.  As long as the developer makes a game that the gamer will keep for two months, the used sales for that game won't affect the developer as after a two month period, the game has sold most of what it will sell at that point and most people will have lost interest.  I find that it's less than two months, maybe one month, but the idea comes across the same. 

Also, like you said the same developers that are doing online passes may do the offline pass.  May.  We don't know for sure, because people being pissed about the Xbox DRM and finding that these games have DRM of their own just won't buy them.  A lot of smaller developers won't do it because they don't make sales for their games as it is, and what's the point in adding a pass that locks out a total of 100 used games and possibly losing half of their sales because of it?  Once EA releases Dragon Age 3 and have single player DRM on the PS4, the game will bomb so hard that either the next EA game won't release on the PS4 or they'll have no required pass.  As of now we have no idea of any of this.

What we do know, 100% for sure, is that the PS4 does not require a pass for used games.  That is a fact.  Developers can choose to have one, but we don't know what developers will or whether they have the balls to do so or not.  But The PS4 does not require a pass for used games.  That is a fact.  We do know 100% that every game on the Xbox One is tied down with a pass.

I thihk people should wait until it's clarified and when we see that almost no developers use this.  Having the option to doesn't mean they'll do it.  They've had the option to do this on the PS3 like with the online pass.  They could very well have blocked out the entire game.  EA blocked out the entire Alice 1 from Alice Madness Returns which is on every disc, but even they didn't block the entire game, meaning both Alice 1 and 2.