| HoloDust said: Question for anyone more knowledgeable in the ways of Cloud - is it possible to run game instance both locally and in cloud, with cloud version being streamed and displayed first and if latency rises over certain threshold to seamlessly switch to local version (which would look uglier, but will have required latency)? I was looking at this pic of nVidia Grid: ![]() and if I read it correctly, by making rendering time shorter they are making up (or at least trying to) for all the network and encode/decode picture latencies. |
Yes this would be possible to run an instance of a game both on the cloud and locally. One thing people have been looking into is how Sony will do their download a game and be able to play it immediately. One solution would be to have the game streamed from Giakai so the player can play instantly and have the game download in the background. Once enough of the game is on the PS4, it would run the game at the point where the gamer is at and stop the Gaikai stream. I thought this was a great Ideal but at least currently, This will not be the case at launch.









