SvennoJ said:
Maybe some were made with a different SDK with an abstraction layer between the hardware and the software, a ps3 DirectX or something. That would make emulation a lot easier. Some might not even use the spes at all. And I guess it shouldn't be too much trouble for Sony to ask for the source code and recompile to a different binary. |
Personally I doubt that the games you mentioned don't use the spes - I even doubt that any game doesn't use them. And even with an abstraction layer it would be difficult - do you speak of dynamic recompiling on the fly or just build the binary again? Btw, Sony uses libgcm and low-level intrinsincs in code which make it close to impossible to just recompile ;)
Haha, lol at this picture :) Did these clusters ever be of any use? The interfaces of ps3 are slow for a supercomputer (just GE) and the local memory is also quite low for "real" computing jobs but still nice to dig this up again.
Given the immense cost of what Sony has to build up I am curious to see how much they will charge for it - I have to repeat myself but it would be wise for Sony to offer Gaikai-clients to other platforms like Android or IOS. They won't make enough money just with PS4- and vita-owners.









