walsufnir said:
"Gaikai host a game instance on a server, then streams the video to a client. For each person who wants to play a certain game, an instance of that game is created. Think of this like having multiple virtual machines. For example sake, lets say 5 virtual or even hardware machines each one running a version of windows and either sharing or have its own vid card. So when a users request a game, the virtual/hardware machine spins up an instance of that game. Software behinds the scenes take the outputted video, compresses it and streams it to a client. There is software on the client end that docompresses the video, and display the results while capturing input data and sends it back to the server. The software does not perform any computations of game code nor does it distribute it resources among multiple different servers."
Ok, Sony said you would be able to play ps3-games. To me there is no virtualizing. They would need an emulation of the ps3 in some way to make this scalable which I don't see. They will, in my opinion, need exactly one ps3 for every user who wants to play a ps3-game. There is no "sharing" as the hardware is too specific, Cell and |
I totally agree. I would love to see how Sony is able to have Gaiikai play PS3 games when they get the system setup. The only way I can see them doing this is to have a PS3 setup also for each gamer as emulation would be too slow. I can see racks of PS3s within a datacenter who knows, with the XI basically being a PC , MS might actually be literally creating Xi ranks within their datacenters so developers will have 3 of those babys for each XI sold.








