| gigaSheik said: Yeah man... you're right. The Supergameboy was a sucess pushing SNes sales to the roof. Starfox, MK 2, DKC, FF3, Super Metroid... People never wanted SNes games. They wanted GB games for the SNes, which was a sales catastrophe. It needed help. I bet you and all your friends had a SGB. 3DS games are the answer to WiiU... Not WiiU games. I bet thats the best strategy. Waste time, resources, marketing (they don't even know how to market the WiiU, let alone a 3DS functionality) to develop the thing whatever it would be. Funny... why don't you talk about the other points of my post. The fact that not all games would work the same despite WiiU basically using two screens. The texture upgrade. How would you communicate it to the public. Keep in mind that they don't even know how to market the WiiU itself. Go ahead. Take your best shot. I bet its going to be a marketing pearl. What would you say to your consumer "hey... you just bought a US$350,00 system to play 3DS games. |
Once you're done with your strawman argument, I suggest that you read the thread IN FULL, youll see that I already replied that while WiiU games WOULD be nice, they require time to make. You do understand that Nintendo doesn't just snap their fingers and games appear, right? They require development time, moreso because of Nintendo's detail to quality. This is why there have been long periods of game droughts between the GameCube, Wii AND the WiiU (the WiiU's appearing MUCH earlier than others). It might come as a suprise to you that the hardware development teams are NOT the same as the software development teams, and any reallocation of resources from WiiU games would be minimal at best. However, as a result of this, it would give the WiiU a slightly more satisfied base that it otherwise would not have.
No, by itself it's not the overall solution to sell WiiUs, but it's an ADDED BENEFIT that can persuade on some of those holding out on the system until more games/functionality is announced.







