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Shinobi-san said:
walsufnir said:
Shinobi-san said:

I don't think what MS is talking about is similar to Gaikai though?

Gaikai is plane old streaming. If you gave good bandwidth, a fast internet connection and decent latency you can do gaikai.

But when half your game needs the cloud to function....then thats a different case i think.

 

no but the technical concerns are mostly the same: you don't know of the connection the customers have. gaikai will also greatly depend on latency. but it is nothing sony can calculate with. ms and sony can only provide a "service", build up data-centers, make contracts with peering-partners but can in no way influence the experience for customers.

I agree. But my point here was that Gaikai is a stand alone service. Its not an integrated part of the game.

And in that regards it's completely different from what MS was talking about "with cloud Xbox One will have 40x more power than 360...etc."

Edit: Its both Cloud computing but one is pretty much straight forward streaming (very normal, we all know about this) - Gaikai. And the other is offloading CPU and GPU tasks to the Cloud and then have the results be returned and integrated with local processing - MS's cloud solution.

Im not saying MS wont have a similar service to Gaikai but I'm specifically addresing the claim that cloud will ultimately increase processing performance.

 

I agree, the scenarios are definitely different but both will suffer because of the same reasons. In my opinion MS' approach will fail more, yes, but both approaches will eventually fail because of the user's internet, not because of the different approaches.

But yes, putting computing jobs to local power is even more "expensive" and won't work  in my opinion, even if you have the best internet available.