zarx said:
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He said between 10-20x.
"The game has already gathered over 150,000 backers; how high does Roberts think sales will be when there's actually a game available? "I think people this early maybe represent five to ten percent of the total audience," Roberts explained. "Just based on the ratio of the people who liked Wing Commander... the number of backers in Germany is like 14 or 15 thousand. We sold 400,000 units of Wing Commander III in Germany alone, and that's assuming no market expansion from 1994 or 1995. I think there is. If you look at FTL, and FTL is difficult because it's a very small game, it did much more than 10x in the number of actual sales compared to the number of backers they had. They had like 10,000 backers and did two or three hundred thousand in sales."
Roberts continued, "My gut sense is that 5 to 10 percent of your audience is going to back you early, and I think that number is variable based on the quality. When you do something really good, it's a lower percentage; if you do something that isn't so good maybe it's 20 percent or 30 percent. I'm assuming if I deliver the game I think I'm going to deliver, if it holds up to the level of Wing Commander or Freelancer or Privateer, I think 10x would be a pretty conservative number."







