Shinobi-san said:
I don't think MS is talking total crap when they say they can drastically increase the power of the console using the cloud. But as of right now, its more PR speak than practical IMO. I think if the world had a significantly better internet infrastructure then Cloud computing would be beneficial to the level MS are currently claiming. But that infrastructure just isn't there. Certainly not in 3rd world countries....and I would argue even in most first world countries. I see latency, bandwidth and generally unreliable internet connections as the biggest issues here. ESPECIALLY LATENCY. Not to mention, companies have not proven they can use cloud computing for gaming consistently yet. Most companies just mess it up. Also, people like to talk about MS's cloud computing capabilities and its Azure platform...but this is mostly used for Saas and IaaS type applications. None of which are really bandwidth intensive or latency dependent. These things become major issues with games.
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Exactly, good post. I am looking forward to anything MS will show us what they really wanna do with the cloud but by now it is totally unclear what they are trying to do technically. I said in several posts that this is especially also a problem with Gaikai but I think most people don't understand what we are talking about because they are "only" gamers which is, to me, perfectly fine but as people who know what they are talking about we have reasonable doubts on the whole topic.
Furthermore Sony and MS will get hate if their solutions don't work but it is not them to blame but the customer's internet connection.